Water System in Unreal Engine 5.3

Unreal Engine demo, featuring a realistic water system with editable surfaces and materials.

Water System in Unreal Engine 5.3

Unreal Engine demo, featuring a realistic water system with editable surfaces and materials.

Water System in Unreal Engine 5.3

Unreal Engine demo, featuring a realistic water system with editable surfaces and materials.

Project

Stantec Concepts

Role

Experience Team Lead

Year

2024 - Present

Situation

To meet Stantec's needs for advanced visualization tools in water physics and flooding, I explored the use of Unreal Engine 5.3 for creating a physically accurate water simulation. This exploratory project was aimed at assessing the feasibility of using Unreal Engine to aid in decision-making through detailed environmental visualizations.

Task

My main objective was to develop a water simulation that could realistically depict water behavior and flood scenarios, with the following specific goals:


  • To create an isometric cross-sectional 3D rendering that serves as the foundation for our water simulation.


  • To utilize the Unreal Engine water system to simulate water within this environment, aiming for high physical accuracy.

Task

My main objective was to develop a water simulation that could realistically depict water behavior and flood scenarios, with the following specific goals:


  • To create an isometric cross-sectional 3D rendering that serves as the foundation for our water simulation.


  • To utilize the Unreal Engine water system to simulate water within this environment, aiming for high physical accuracy.

Task

My main objective was to develop a water simulation that could realistically depict water behavior and flood scenarios, with the following specific goals:


  • To create an isometric cross-sectional 3D rendering that serves as the foundation for our water simulation.


  • To utilize the Unreal Engine water system to simulate water within this environment, aiming for high physical accuracy.

Action

To achieve these goals, I undertook the following steps:


  • 3D Rendering Development: Generated an isometric cross-sectional 3D model as the base for our simulation, using Unreal Engine 5.3 and C++ to ensure detailed and accurate representation.


  • Water Simulation: Implemented the Unreal Engine water system on our 3D model to create dynamic water behavior. This process involved adjusting parameters to mimic real-world water properties as closely as possible, focusing on achieving a balance between visual fidelity and physical accuracy.

Action

To achieve these goals, I undertook the following steps:


  • 3D Rendering Development: Generated an isometric cross-sectional 3D model as the base for our simulation, using Unreal Engine 5.3 and C++ to ensure detailed and accurate representation.


  • Water Simulation: Implemented the Unreal Engine water system on our 3D model to create dynamic water behavior. This process involved adjusting parameters to mimic real-world water properties as closely as possible, focusing on achieving a balance between visual fidelity and physical accuracy.

Action

To achieve these goals, I undertook the following steps:


  • 3D Rendering Development: Generated an isometric cross-sectional 3D model as the base for our simulation, using Unreal Engine 5.3 and C++ to ensure detailed and accurate representation.


  • Water Simulation: Implemented the Unreal Engine water system on our 3D model to create dynamic water behavior. This process involved adjusting parameters to mimic real-world water properties as closely as possible, focusing on achieving a balance between visual fidelity and physical accuracy.

Result

This exploratory project led to the creation of a detailed Unreal Engine demo showcasing a realistic water system with editable surfaces and materials. It demonstrated the potential of Unreal Engine 5.3 for producing highly accurate environmental visualizations, potentially serving as a valuable tool in environmental planning and risk assessment.


Download

Result

This exploratory project led to the creation of a detailed Unreal Engine demo showcasing a realistic water system with editable surfaces and materials. It demonstrated the potential of Unreal Engine 5.3 for producing highly accurate environmental visualizations, potentially serving as a valuable tool in environmental planning and risk assessment.


Download

Result

This exploratory project led to the creation of a detailed Unreal Engine demo showcasing a realistic water system with editable surfaces and materials. It demonstrated the potential of Unreal Engine 5.3 for producing highly accurate environmental visualizations, potentially serving as a valuable tool in environmental planning and risk assessment.


Download

Made by
Good
Humans.

Made by
Good
Humans.

Made by
Good
Humans.

Situation

To meet Stantec's needs for advanced visualization tools in water physics and flooding, I explored the use of Unreal Engine 5.3 for creating a physically accurate water simulation. This exploratory project was aimed at assessing the feasibility of using Unreal Engine to aid in decision-making through detailed environmental visualizations.

Situation

To meet Stantec's needs for advanced visualization tools in water physics and flooding, I explored the use of Unreal Engine 5.3 for creating a physically accurate water simulation. This exploratory project was aimed at assessing the feasibility of using Unreal Engine to aid in decision-making through detailed environmental visualizations.

Situation

To meet Stantec's needs for advanced visualization tools in water physics and flooding, I explored the use of Unreal Engine 5.3 for creating a physically accurate water simulation. This exploratory project was aimed at assessing the feasibility of using Unreal Engine to aid in decision-making through detailed environmental visualizations.

Situation

To meet Stantec's needs for advanced visualization tools in water physics and flooding, I explored the use of Unreal Engine 5.3 for creating a physically accurate water simulation. This exploratory project was aimed at assessing the feasibility of using Unreal Engine to aid in decision-making through detailed environmental visualizations.